The game is packaged and branded by Giorgio Davanzo.
The game indeed consumes the whole brain, unlike the other board games that require just a single skill but is full of fun. He quitted his career at Microsoft to concentrate on the game with his friend Alexander. Richard came up with the game since he was fond of playing games during the weekends with friends and saw the need to have a complex game that in cooperates a wide array of skills. It is a party game that involves different types of skills. Richard Tait and Whit Alexander created Cranium in 1988. Milton Bradley first sold it in 1994, and by 2018, only 4 million copies had been sold globally with most sales being in Finland, the game’s origin.
The moves that a player makes will determine their victory in the game. Each player will struggle to form four-disc that will make a vertical, horizontal, or diagonal line. The disc falls and occupies the available space in the column. The grid is made up of seven columns and six rows. The game begins by having the player choose a color and then drop a colored disc from the top into a suspended grid. It is a game involving connections that is and also requires two players. Here is the list of the 20 highest selling board games of all time: The worldwide board game market is predicted to go over $12 billion by 2023.
With so many games to choose from, the sales also differ depending on the preference of players.
Board games have, for a long time, been preferred for spending quality family time without necessarily digging into your pockets. While others will hit the gym or go to the park to play with their dogs, others prefer something that still engages their brain. For this reason, we are always encouraged to take some time off our busy schedules and engage in fun activities. Work without play will make Jack a dull boy.